4. The Concepts of October
The whole month was filled with lots of design, brainstorming and concepting. We collected our personal visions and inspirations on a visual board, with lots of frontier art, comics and western and folk music. Life and Times of Scrooge McDuck is a definite inspiration for many, and I just received the physical comic in the office. Fun break-time reading!
Concepting the look started with the basic environment – how does the environment feel and how does our Valley look like? Take a look at these early concepts.
On the design front the effort was naturally front-heavy. We had to lock down the tools, the loot types, the biomes, the enemies – basically the whole world (our Valley) and all it’s interactions. Ari-Matti has been venturing deep into spreadsheet jungles to figure out the economy progression and level design.
Now I am confident our direction is the right one and the stepping stones on it can already be seen.
What I’m personally looking forward to realising are the new gameplay mechanics – making the mines dangerous with wandering enemies, emphasising the exploration aspect with free form mining, using all the new 2-handed tools and involving the player in the narrative. And of course the multiplayer gameplay to spice things up. Today we had a 4-player testing session with all these new elements and I have to say it is looking more than promising!
To top things off, here’s a few shots of our early prototypes (graphics are all placeholder).
See you next week!
-Jaakko Asikainen (Kharan)
Random development quote: “Miten ois joku juomapeli, näin perjantain kunniaksi? -Toimistolla vai pelissä, kumpaa sää nyt tarkoitat?”