Harri Snellman

Hard surface modeling is mostly my thing, but organic modeling is something I have been pushing myself towards, as well as rigging and animating to bring my models to life. One of my recent goals has been mastering texture creation in its entirety. I have a wide set of skills around everything 3D-related and always aim to learn more. Working around virtual reality games has really pushed me out of my comfort zone, which is where the learning takes place. As a 3D generalist, creativity is everything to me.