
Harri Snellman
Hard surface modeling is mostly my thing, but organic modeling is something I have been pushing myself towards, as well as rigging and animating to bring my models to life. One of my recent goals has been mastering texture creation in its entirety. I have a wide set of skills around everything 3D-related and always aim to learn more. Working around virtual reality games has really pushed me out of my comfort zone, which is where the learning takes place. As a 3D generalist, creativity is everything to me.
Best Colleagues Ever
Ari-Matti Piippo
Game Designer
Joona Raappana
VFX Developer
Riikka Kilpeläinen
Publishing Director
Juho Vatanen
VR Developer
Lauri Ikkala
VR Game Marketing
Teemu Kinnunen
Marketing Director, Publishing Coordinator
Tiina Pyörälä
3D Models and Animation
Jussi Pylkäs
Graphic artist
Jan Julin
VR Developer
Eetu Mikkola
Sound designer
Justus Pousi
VR Developer
Susana P. Martinez
Audiovisual Producer
Jani Kaipainen
Head of Publishing
Juho Paaso-Rantala
Art Lead