Dev Blog

11. Finding a voice

11. Finding a voice

It’s been pretty quiet on the dev front this week. Everyone is hard at work with existing tasks, so I’ll take a turn on the soap box here and tell you a little about the process of writing characters into a game. Now, contrary to what you might expect, getting to...

10. Making of a Plasma Shrimp

10. Making of a Plasma Shrimp

Hiya guys, Tiina here, one of the modelers for Cave Digger 2. I’m here to share my process of the shrimp enemy model I am making for the game.   I’ve been fond of character and creature modeling for a while now. There is just something with these little and...

9. Life in the mines part I

9. Life in the mines part I

We’re back! The holidays and a new year happened. Being in the past couldn’t happen to a more lousy, inconsequential, offensively awful year! Good riddance, as I’m sure you all agree. I’ll give you a short status update on what’s happened on the Digger front.  ...

8. Virtually Real Game Design

8. Virtually Real Game Design

Hey everyone! It’s me again, your friendly neighbourhood game designer. While Jaakko is focusing on some other important business, I figured I’d continue my musings from where I left off last time: designing games for virtual reality. I ended my previous ramble by...

7. Mr. Blue Sky

7. Mr. Blue Sky

Sun is shinin' in the skyThere ain't a deadline in sightThere’s no specs yet, everything is in the playAnd don't you knowIt's a beautiful new game, hey hey Disney Imagineers use the ‘Blue Sky stage’ to describe the phase of pre-production where no hard specifications...

5. Virtual baby steps

5. Virtual baby steps

I’ll tell you a little secret. Are you ready?   I’m a luddite.   It might seem unusual for someone who works with digital games and technology, but I’ve never been an early adopter of new gadgets and programs.    I resisted getting on Steam for as long...

4. The Concepts of October

4. The Concepts of October

So we had the whole of October for pre-production and I’m sure you are wondering what we were up to. Allow me to demonstrate.    The whole month was filled with lots of design, brainstorming and concepting. We collected our personal visions and inspirations on a...

3. Narrative design

3. Narrative design

Hey guys, I’m Ari-Matti, the game designer for Cave Digger 2. I’ll be sharing my thoughts with you all on this blog sometimes, just to give Jaakko some time to focus on other stuff. Today I’ve got something to say about stories and games.   I love stories,...

2. You must gather your party before venturing forth.

2. You must gather your party before venturing forth.

So about these people. Some I’ve met over 5 years ago and some are much newer acquaintances. One common thing we have is Oulu Game Lab - a now sadly defunct institution founded by Jussi Autio of ResistanceGames. Myself, I was recovering from a stupidly long stint of...

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MeKiwi Oy

Njetwork Inn
Isokatu 56
90100 OULU

VRkiwi is a trademark owned by MeKiwi Oy