Dev Blog
15. Life in the mines part 3
Thanks Jammu! Let's give you a breather before the next Multiplayer blog. Let me tell you about what’s been happening with Cave Digger 2. First of all, we got our continuous integration working. This has already made some of our lives easier - no need to...
14. Making the Multiplayer part 2
Hello, it’s me again, you friendly neighborhood spiderman/programmer Jammu. Today we will continue our technical saga with the friend invite system. I will be using Unity 2019.4 LTS, Oculus 23.1 and PUN 2.22 Oculus’s side of the friend inviting was interesting...
13. Making the Multiplayer part 1
Hi, it’s Jammu from the frontier. I’m behind the more complex multiplayer side on the Cave Digger 2 - Dig Harder. In the first part of this series I will open up a small portion of my current development implementing the Steam friend invite system. This blogpost will...
12. Life in the mines part 2
Thank you Tiina and Ari-Matti for your insights! This week I’ll be talking about what’s been going on lately, mostly technical stuff. Jammu has been knee deep in Multiplayer code these last few weeks. After the study we did during pre-production we ended up...
11. Finding a voice
It’s been pretty quiet on the dev front this week. Everyone is hard at work with existing tasks, so I’ll take a turn on the soap box here and tell you a little about the process of writing characters into a game. Now, contrary to what you might expect, getting to...
10. Making of a Plasma Shrimp
Hiya guys, Tiina here, one of the modelers for Cave Digger 2. I’m here to share my process of the shrimp enemy model I am making for the game. I’ve been fond of character and creature modeling for a while now. There is just something with these little and...
9. Life in the mines part I
We’re back! The holidays and a new year happened. Being in the past couldn’t happen to a more lousy, inconsequential, offensively awful year! Good riddance, as I’m sure you all agree. I’ll give you a short status update on what’s happened on the Digger front. ...
8. Virtually Real Game Design
Hey everyone! It’s me again, your friendly neighbourhood game designer. While Jaakko is focusing on some other important business, I figured I’d continue my musings from where I left off last time: designing games for virtual reality. I ended my previous ramble by...
7. Mr. Blue Sky
Sun is shinin' in the skyThere ain't a deadline in sightThere’s no specs yet, everything is in the playAnd don't you knowIt's a beautiful new game, hey hey Disney Imagineers use the ‘Blue Sky stage’ to describe the phase of pre-production where no hard specifications...
6. Not being a post-mortem: Or how I stopped worrying and learned to love the salt mines
Now that Cave Digger 1 is coming to an end, I will try to summarize the lessons learned. The first commit was on 2017‑11‑14. After this we’ve gone through 2 repositories and some 7500 commits. So many people have come and gone, so many features added, so many...
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MeKiwi Oy
Njetwork Inn
Isokatu 56
90100 OULU
VRkiwi is a trademark owned by MeKiwi Oy