26. Why I’m bad at games

26. Why I’m bad at games

26. Why I'm bad at games Hey guys, AMP here. I’ve spent the spring stuck deep in the grottoes and tunnels of Cave Digger 2, but I finally found my way back to the surface for a while. Roughly 3/4 of the cave rooms of the Early Access version have been carved,...
25. How to Market a VR Game? Episode 1: Planning the plan

25. How to Market a VR Game? Episode 1: Planning the plan

25. How to Market a VR Game? Episode 1: Planning the plan Hello mortals! This is me, Begüm. Your fellow Marketing Witch of Cave Digger & VRKiwi.I wanted to steal you from the developers for a while and show you what’s cooking on Cave Digger 2: Dig Harder’s...
24. Sex, booze and drugs!

24. Sex, booze and drugs!

24. Sex, booze and drugs! I was told to come up with a striking blog topic name so there you go. I will touch on all these topics in this blog entry though. First of all, let’s talk avatars and customization. In CD1 we didn’t have to think about what the player looks...
23. Making stuff look good with Oculus Quest

23. Making stuff look good with Oculus Quest

23. Making stuff look good with Oculus Quest This week our guest writer is Justus, our code guru and shader wizard. Take it away Justus! Why bother making cool shaders? Why don’t you just go crazy with post-processing like everyone else? Because we can’t. With Cave...
24. Sex, booze and drugs!

22. Early Access, what’s that?

22. Early access, what's that? Early Access (EA). How would you define it? Think about creating your game. Naturally it’s the best game you’ll ever make. Always the next one, as it should be.   But you don’t have the resources to complete your vision and do...
21. The Need for Cheat

21. The Need for Cheat

21. Need for cheat At every game development there comes a point where some kind of development or cheat menu is needed. Cheats and/or development tools makes testing a lot easier and makes the bug reporting process a lot easier, which usually takes a huge chunk of...